https://aboutmusicschools.com https://slotmgc.com https://300thcombatengineersinwwii.com https://mobilephonesource.co.uk https://discord-servers.io https://esmark.net https://slotmgc.com https://nikeshoesinc.us https://ellisislandimmigrants.org https://holidaysanthology.com https://southaventownecenter.net https://jimgodfreydesign.com https://mckinneypaintingpros.com https://enchantedmansion.org https://mckinneypaintingpros.com https://laurabrodieauthor.com https://holidaysanthology.com https://ardictionary.com https://113.30.151.116 https://103.252.118.20 https://206.189.83.174 https://157.230.39.109 https://128.199.85.208 https://172.104.51.149 https://174.138.21.250 https://157.245.50.183 https://152.42.239.189 https://188.166.210.125 https://152.42.178.155 https://192.53.172.202 https://172.104.188.91 https://103.252.118.157 https://63.250.61.107 https://165.22.104.74

Implementation of Digital Village by Creating Content for a Website as an Information Center in Banyumanik Village, Semanu, Gunung Kidul

Authors

  • M. Nastain Universitas Mercu Buana Yogyakarta
  • Margaretha Wulandari Universitas Mercu Buana Yogyakarta
  • Naela Faza Fariha Universitas Mercu Buana Yogyakarta
  • Chandra Satya Bintara Universitas Mercu Buana Yogyakarta
  • Mutiara Universitas Mercu Buana Yogyakarta
  • Feni Indah Lestari Universitas Mercu Buana Yogyakarta
  • Nur Mala Pusphita Sari Universitas Mercu Buana Yogyakarta

DOI:

https://doi.org/10.29313/ethos.v12i2.3508

Keywords:

Digital Village, Website, Village Profile

Abstract

The activity method is divided into several stages, namely the coordination and preparation stage, the science and technology implementation stage, and the evaluation and monitoring stage. The activities carried out include training and management of supporting content, village profiling through shooting, audio recording, and video editing. The result of this service activity is the creation of content for the village website as an information center for village programs, village activities, assistance information from the regional or central government, and other information. In addition, a digital village profile is also created that can provide initial information about Banyumanik village. This activity aims to provide benefits for partners in disseminating village information in the future and can be an inspiration for other communities in developing communication media and village information through visual content.

References

Budiarti, M. A. (2024). Peran Vital Desain Branding dalam Meningkatkan Daya Saing Usaha dan Mendukung Pertumbuhan UMKM. Prosiding Seminar Nasional Hukum, Bisnis, Sains Dan Teknologi, 4(1).

Danandjaja. (2011). Peran Humas dalam Perusahaan. Graha Ilmu.

Harsari, R. N., Wahidiyat, M. P., Permanasari, D. E., Negoro, A. T., Sutarwiyasa, I. K., Mustikadara, I. S., Basiroen, V. J., Putri, R. A., Suminto, M. A., & Setiyoko, N. (2024). Dasar-dasar Desain Grafis: Teori dan Panduan Dasar bagi Pemula. PT. Sonpedia Publishing Indonesia.

Luisa, A., Rangkuty, A. N. O., Zira, K., & Siregar, M. W. (2024). Analisis Wacana Persuasif Iklan Produk Kecantikan Lipstik pada Media Youtube Edisi Produk Best Seller. Argopuro: Jurnal Multidisiplin Ilmu Bahasa, 2(1), 71–80.

Miranda, S. (2023). Strategi Media Relations Humas PT KAI (Persero) Divre IV Tanjungkarang dalam mengoptimalkan publisitas.

Muhammad, M., Fadlan, M., Hafid, M., & Fahreza, M. I. (2020). Pengembangan Website Profile PMI Kota Tarakan sebagai Sarana Keterbukaan Informasi Publik. ETHOS (Jurnal Penelitian Dan Pengabdian), 8(1), 5315. https://doi.org/10.29313/ethos.v8i1.5315

Oktaviani, L., & Ayu, M. (2021). Pengembangan Sistem Informasi Sekolah Berbasis Web Dua Bahasa SMA Muhammadiyah Gading Rejo. Jurnal Pengabdian Pada Masyarakat, 6(2), 437–444. http://www.ppm.ejournal.id/index.php/pengabdian/article/view/731

PUPR. (2007). Pemakaian Air Rumah Tangga Perkotaan 144 Liter Perhari. https://pu.go.id/berita/pemakaian-air-rumah-tangga-perkotaan-144-liter-perhari#:~:text=Masih berdasarkan survei tersebut%2C menurut,70 liter%2Forang%2Fhari

Rahma, H., & Hariyana, N. (2023). Penggunaan Digital Marketing terhadap Peningkatan Brand Awareness PT Produk Zilla Akademi Indonesia. Jurnal Pengabdian Kepada Masyarakat Nusantara, 4(3), 1821–1828.

Ramadhani, R. P., & Nur, D. I. (2023). Membangun Citra Merek Melalui Fotografi Produk Sepatu Bagi UMKM Di Mojokerto. Jurnal Informasi Pengabdian Masyarakat, 1(3), 93–104.

Resmini, S., Satriani, I., & Rafi, M. (2021). Pelatihan penggunaan aplikasi canva sebagai media pembuatan bahan ajar dalam pembelajaran bahasa Inggris. Abdimas Siliwangi, 4(2), 335–343.

Salsabila, U. H., Sofia, M. N., Seviarica, H. P., & Hikmah, M. N. (2020). Urgensi Penggunaan Media Audiovisual dalam Meningkatkan Motivasi Pembelajaran Daring di Sekolah Dasar. INSANIA : Jurnal Pemikiran Alternatif Kependidikan, 25(2), 284–304. https://doi.org/10.24090/insania.v25i2.4221

Sudirjo, F., Purwati, T., Widyastuti, W., Budiman, Y. U., & Manuhutu, M. (2023). Analisis Dampak Strategi Pemasaran Digital dalam Meningkatkan Loyalitas Pelanggan: Perspektif Industri E-commerce. Jurnal Pendidikan Tambusai, 7(2), 7524–7532.

Widiyono, A. (2021). Penerapan aplikasi kinemaster dalam pembelajaran IPA melalui LMS pada mahasiswa Prodi PGSD. Prosiding Seminar Nasional IAHN-TP Palangka Raya, 3, 12–21.

Downloads

Published

2024-07-04

How to Cite

[1]
M. Nastain, “Implementation of Digital Village by Creating Content for a Website as an Information Center in Banyumanik Village, Semanu, Gunung Kidul”, ETHOS : Jurnal Penelitian dan Pengabdian kepada Masyarakat, vol. 12, no. 2, pp. 115–122, Jul. 2024.